Home Media Game Info
Zion
Updates
10/14/08: Phantom, Psychic, Healer, and Neuromancer are now done pending testing and graphics. Had a bit of the break there but now I'm back to work.
9/10/08: Ninja and Desperado now done pending testing and graphics.
9/4/08: Thief and Assassin are done pending testing and graphics. Party, Armor, and Inventory implemented.
8/31/08: Technoknight class is done pending testing, graphics, and AI reaction to being taunted. Soldier tree is now done except for Heavy which I am going to rework at some point. Yay!
8/30/08: Street Samurai class is done pending testing and graphics. To Smith, a newly recruited modeler, pumped out a pretty good shotgun model (see what I did there?). We'll post pics once the texturing/normal mapping is done.
8/27/08: Monk class is done pending testing and graphics. Woo, that was quick.
8/26/08: We're up to three tracks music-wise. Veteran (previously called Space Marine) is now done pending graphics and testing.
8/23/08: First draft of Act 1 script complete. Ari's concept for Coyote done and added to the site. Martin's concept for Eric also added.
8/20/08: All of Commando class' skills done pending testing and graphics (and one minor issue). Forums are up here. I've finally begun work on the game's script. Jeremy's Sandra model is now pretty much done.
8/16/08: All of Soldier class' skills done pending testing and graphics. Also, looks like we have a musician and an environment/general artist added to the team! Yay!
8/13/08: Finished most passive skills and 75% of status effects. Ari's finished concept art for Ken added.
8/4/08: Added three images to media section including one screenshot.
8/2/08: Optimized location creation - location overlay entities are now created on-the-fly instead of all at once at the beginning. Added grenade-throwback functionality.
7/15/08: Alpha version .2 is complete. Grenades now function correctly.
7/11/08: Alpha Version .1 is complete.
Join the Team!
We need people pretty badly.

We're looking to fill the following positions:

Environment Artist: If you're experienced at creating 3D scenes/levels for in game, we could use you.
3D Effects Artist: There are over 250 skills, 50 status effects, and 20 weapon-types in-game and they're all going to need the appopriate 3D effects to go with them!
2D Concept Artist: We are still in need of some artists who loves drawing cyberpunk/futuristic characters, weapons, objects, and scenes.Filled?
Programming Asst: Coder experienced in C++ language, I may be good at my job, but I can always use a little help. If you're interested in helping to program this bad boy, let me know.
Audio Engineer: We need a dedicated member who knows how to create the kind of futuristic sound effects a game like this needs.

All those interested in joining the team should e-mail jnoormand@gmail.com.
Code Updates
Combat Engine
Weapons:
Movement:
Secondary Actions (Rest, End turn, etc):
Grenades:
Status Effects:
Skills:
AI:

Menu systems, world map, and locations still incomplete and will not see work until the combat system is complete.