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	<title>Zion</title>
	<link>http://www.moesaverage.com/zion</link>
	<description>A Cyberpunk Strategy RPG</description>
	<lastBuildDate>Wed, 21 Apr 2010 05:44:40 +0000</lastBuildDate>
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	<item>
		<title>Level Editor WIP</title>
		<description>Pic of me using the level editor.

 </description>
		<link>http://www.moesaverage.com/zion/?p=231</link>
			</item>
	<item>
		<title>Map, Weapon, Character Tools Done</title>
		<description>Map, Weapon, and Character tools are now all done. The Map tool was surprisingly easy, I was sort of dreading it and thought it was going to be a huge pain. Instead, it proved to take just a few days. Granted, if I wanted to spend a few weeks on ...</description>
		<link>http://www.moesaverage.com/zion/?p=229</link>
			</item>
	<item>
		<title>Effect Animations, Death</title>
		<description>Effect animations for attacks and spells are now working as is support for death animations and corpses left on the battlefield. Scenario tools are up next! </description>
		<link>http://www.moesaverage.com/zion/?p=226</link>
			</item>
	<item>
		<title>AI Done, Sound and Music Support Added!</title>
		<description>I've been a very busy bee the past few weeks, and am proud to announce some big results. First, the first version of the AI is done and implements all the features I planned for it (though some of it untested). Secondly, audio support via SFML's audio library is done ...</description>
		<link>http://www.moesaverage.com/zion/?p=220</link>
			</item>
	<item>
		<title>Update</title>
		<description>Well, the skill scripts are done and I've begun work on the AI. Not much else very interesting to say but I'm hopeful that the AI is going to kick ass. </description>
		<link>http://www.moesaverage.com/zion/?p=216</link>
			</item>
	<item>
		<title>New Updates</title>
		<description>Been a couple weeks since I've updated since I've had some personal life drama but I've been getting a ton of work done updating the skill system and writing the main skill script. Meanwhile, Barry redid a couple main character concepts and Pinback has done a ton of work animating ...</description>
		<link>http://www.moesaverage.com/zion/?p=214</link>
			</item>
	<item>
		<title>Animation Test and More</title>
		<description>I know I said I'd post once a week, but I've been spending a lot of time working with all the tileset stuff Pinback has created. I've gotten a lot done and the engine is starting to actually look pretty.

	• Sprite and Doodad animations tested and working.
	• Sprite movement tested ...</description>
		<link>http://www.moesaverage.com/zion/?p=208</link>
			</item>
	<item>
		<title>Exciting New Stuff &#8482;</title>
		<description>Been a while since I've made an update since I was on vacation in Mexico during the latter part of August. Still, got a lot done this week when I've had time. I also designed the AI while in Mexico, which I'll be implementing soon. Here are some recent updates:

	• ...</description>
		<link>http://www.moesaverage.com/zion/?p=200</link>
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