Archive for May, 2009

Engine Development

Monday, May 4th, 2009

Work on classes/etc have been tabled while the team (dilemma and I) throw our weight into the engine. We’ve got tons of rewriting and new stuff to do (I’ve already done quite a bit but as we implement certain under-the-hood features such as scripting, a more robust event queueing system, and an event triggering system, it’s all going to take a lot of work). Once we’re done, map and AI development will be the next logical step. Bigger and bigger steps every day!