Archive for August, 2009

UI Partially Implemented and More…

Thursday, August 13th, 2009

Victor finished the first version of the UI so I broke the thing apart and wrote code to implement it. It’s working fantastically so far. While all the buttons on the UI have click behavior/etc, only the primary character commands do anything. As I get to it, the UI will be more fully implemented but I’m going to go back to working on the data manager this coming week. On that front, Doodads have been implemented and the scenario loader has been more fine-tuned. Next up is the character/weapon loader I talked about in the last update.

Move Button has been clicked, showing a move overlay.

Move Button has been clicked, showing a move overlay.

Weekly Update

Thursday, August 6th, 2009

I figure I’ll just update this once a week around the same time.

The data manager is coming along nicely; the scenario loader is almost finished (bugs not withstanding), and then it’s onto the weapon/item/implant/armor loaders and then the character loader. Also been making old code work in the new SFML engine, which is moving along at a decent speed considering some annoying roadbumps along the way. Hopefully, if I can get the code all together for it and Pinback finishes the first version of the UI, I’ll have some pics up by the next update.