UI Partially Implemented and More…
Thursday, August 13th, 2009Victor finished the first version of the UI so I broke the thing apart and wrote code to implement it. It’s working fantastically so far. While all the buttons on the UI have click behavior/etc, only the primary character commands do anything. As I get to it, the UI will be more fully implemented but I’m going to go back to working on the data manager this coming week. On that front, Doodads have been implemented and the scenario loader has been more fine-tuned. Next up is the character/weapon loader I talked about in the last update.
