Archive for January, 2010

Effect Animations, Death

Friday, January 15th, 2010

Effect animations for attacks and spells are now working as is support for death animations and corpses left on the battlefield. Scenario tools are up next!

AI Done, Sound and Music Support Added!

Sunday, January 10th, 2010

I’ve been a very busy bee the past few weeks, and am proud to announce some big results. First, the first version of the AI is done and implements all the features I planned for it (though some of it untested). Secondly, audio support via SFML’s audio library is done and it’s just a matter of making or obtaining the sounds and music and adding in all the sound commands where necessary. The latter will be an easy chore for me, the former will be a little more interesting. Lastly, I wrote more resource scripts that I was putting off because it’s tedious stuff.

Up next

  1. Support for effect animations (animation support is in but I haven’t written code that actually draws animation for weapons/spells/etc effects).
  2. Finishing resource loaders (there are little bits in some of them that I left until later when I knew how we were going to implement sound and stuff).
  3. Scenario/Character/Weapon Tools - the stuff we’ll use to actually make scenarios and shit. This is the next really big milestone and after that, all that will be left is inbetween-scenario stuff - map screens, character management for the user, etc.